Unity created a special tutorial to help developers learn how to use Havok Physics and Unity Physics and apply these tools to their projects using ECS. More details and updates can be found in the changelog. It also added new methods for the HavokSimulation API. It is based on the original Havok SDK, with the full version now supporting linear position, as well as linear, rotational, and angular velocity. Havok Physics for Unity is built on top of Unity’s Data-Oriented Technology Stack (DOTS), a suite of technologies and packages that help developers scale processing and build complex, performance-optimized projects. It is worth noting that the company increased prices earlier this year to “reflect the value of its products.” This was made possible after the recent release of Unity 2022.2 Tech Stream, which added full support for the Entity Component System (ECS) architecture.Īs Unity pointed out in a blog post, the Havok Physics package is now available to all Pro, Enterprise, and Industrial Collection subscribers for free.
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